Video games get dismissed as pure entertainment, but used thoughtfully, they can be a genuinely effective tool for helping residents regulate emotion and reduce anxiety. The key word is thoughtfully — game choice, structure, and screen-time balance all matter. Direct Care Training’s Group Living Course 1265: Assisting the Group Home Resident to Use Video Games to Promote Calmness (4 CEUs) gives staff that structure.
The course covers how video games can serve as a calming tool, then moves into practical application: selecting age- and ability-appropriate games, integrating gaming into a structured activity plan, and monitoring and balancing screen time for a genuinely healthy, holistic approach — not just handing over a controller.
Updated to reflect the November 2025 Consolidated AFC Administrative Rules, this course gives your team one more evidence-informed tool for supporting emotional regulation — used with the same intentionality as any other intervention.
Enroll today ($42.95): Assisting the Group Home Resident to Use Video Games to Promote Calmness

Another Blog Post by Direct Care Training & Resource Center, Inc. Photos used are designed to complement the written content. They do not imply a relationship with or endorsement by any individual nor entity and may belong to their respective copyright holders.
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